Week 2/12 - Polishing the game
Hi guys, I'm back and it's week 2, so you know what that means. It's time for another Devlog.
This week was interesting. We spent a lot of time polishing our game and adding a few features to make it look good. My main tasks for this week were to incorporate sounds into the UI. We've made a few new changes to the game such as traps for the player. These bullet traps start as one bullet and then extend in the form of a line and spin around to try and trap the player. Interesting concept. There were a few bugs we've introduced and fixed as a team which saw us work together through the worst of times, even when the project files started going missing and scene files being replaced by unity collab.
I didn't do too much work this week, besides more fixing of the animations and incorporating the UI sounds, so I decided to start my own project. I'm making a game that is similar to minecraft, in that it has the cute portability and fast load times and the building system seen in a few games such as Rust, Fallout 4's settlement editor and Unturned. I want to make a game that is easy to play and allows players to create their own structures. Did I mention that it will be multiplayer? I'll be providing more hints as the weeks progress and as I get more of the game done, but you should know for sure that there will be modding support from the ground up.
Once again, thanks for reading and I hope you have an awesome week wherever you are.
GDS210 Trimester Development Blogs
Uni blog post collection.
Status | Released |
Author | CausticLasagne |
Genre | Shooter |
Tags | 16-bit, Bullet Hell |
More posts
- Week 8/12 - Decisions.. DecisionsAug 24, 2017
- Week 7/12 - A new project in the making...Aug 24, 2017
- Week 6/12 - Wrapping it up with a bow...Jul 11, 2017
- Week 5/12 Not as quiet as it seems....Jul 11, 2017
- Week 4/12 - A rat man?Jul 11, 2017
- Week 3/12 - SubmissionJun 16, 2017
- Week 1/12 - The Drawing Board.Jun 05, 2017
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